Context of the original similarities of ideas.
- floor acctivated sensor mats for input
- feedback is either in form of visual (projection) or audio (footsteps or giggles)
Potential Ideas Discussed
- Webcam to put a person into a virtual reality in some form.
- Rear projection for the (fear) factor visualisation, snakes or possible aboriginal type art that is animated
- Light activated projection along opposite wall ( a little like the tiger or leopard that was done on buildings, as a car drove along), like breaking a laser beam in shops.
- Dance floor sensors under the floor to active projection (maybe more suitable for the childrens area)
When trying to think of ideas for the project, it occured to me that if we were designing a project for the Ipswich Art Gallery, one of the things our ideas did not address was the fact that there are two entry points to the adult area. Regardless of the fact that perhaps the greater percentage probably would use one door, I think we should design the project to be be activated or at least give some feedback regardless of which door was used.
IDEA
If someone uses the arched doorways then the mats would activate the rear screen projection which is currently available at the gallery. If the other doorway was used then have a sensor mat which activates an audio feedback as the screen is not immediately clearly visible at this entrance. This would make the visitor aware that something had been activated, even if the reason was not apparent.
Sunday, March 18, 2007
Monday, March 12, 2007
Kittys ideas
These are just 2 of my ideas that I thought were relevent....
Idea 1 - Motion sensative picture or image: A number of motion sensors or touch pads are to be placed around a room and depending on the movement that is registered by these receptors an image will be modifyed. Could be applyed to a screen or projected over an entire room.
This could be applyed to a dance floor projection and depending on the amount of movement or number of people on the dance floor the colours will become brighter, the patterns more intricate, and the movement of the patterns faster.
The number of people in a room affects the ammount of detail or amount of a picture shown
For a room that is likely to have only a few people in it at anyone time, the picture could display splashes of colours relating to the location of people in a room
As people are registered in differnt locations a "stamp" or image could be placed where that person is, sort of like tracking, the image could be footsteps to show where people are walking, or just a smiley face.
For a path tracker images display where the hit is but it gradually fades.
would work good in a hallway
Idea 2 - Image game for kids: a dot or image is displayed on the floor or wall and as the child walks the image follows them, this would work best if displayed on walls or a floor but the only problem would be if projected from a ceiling shadows would get in the way so it would be best back mounted. this could be combined with some sort of musical sound. It could also be made to run away from a person insted of following them. Alternatively it could be like a musical floor/piano and as each key is stepped upon the note is played and the wall lights up in front of that key as long as the note is held.
Idea 1 - Motion sensative picture or image: A number of motion sensors or touch pads are to be placed around a room and depending on the movement that is registered by these receptors an image will be modifyed. Could be applyed to a screen or projected over an entire room.
This could be applyed to a dance floor projection and depending on the amount of movement or number of people on the dance floor the colours will become brighter, the patterns more intricate, and the movement of the patterns faster.
The number of people in a room affects the ammount of detail or amount of a picture shown
For a room that is likely to have only a few people in it at anyone time, the picture could display splashes of colours relating to the location of people in a room
As people are registered in differnt locations a "stamp" or image could be placed where that person is, sort of like tracking, the image could be footsteps to show where people are walking, or just a smiley face.
For a path tracker images display where the hit is but it gradually fades.
would work good in a hallway
Idea 2 - Image game for kids: a dot or image is displayed on the floor or wall and as the child walks the image follows them, this would work best if displayed on walls or a floor but the only problem would be if projected from a ceiling shadows would get in the way so it would be best back mounted. this could be combined with some sort of musical sound. It could also be made to run away from a person insted of following them. Alternatively it could be like a musical floor/piano and as each key is stepped upon the note is played and the wall lights up in front of that key as long as the note is held.
Flow
David that site is great, http://www.nga.gov/kids/zone/flow.htm with the flowing drawing program was great fun. Cheers
Sunday, March 11, 2007
Didn't find too much stuff...but
This website may boost up some inspiration aimming on kids interactive art:
http://www.nga.gov/kids/zone/cubits.htm
http://www.nga.gov/kids/zone/cubits.htm
Monday, March 5, 2007
ORIGINAL LIST OF IDEAS FOR DANCE FLOOR
Number 1 (David)
There will be a projector projecting the image onto glass flooring, activated with a pressure censor. The user will be able to interact with an interface which can make the floor into a wooden floor, metal floor or a comedy floor...etc. According to which floor type the user chooses, the other user will be able to step onto the glass(Floor) and create different sounding footsteps. For example, if user One decides to make the floor into a wooden floor, where the rest of the users walk on the glass, it will create footsteps sounding as if they are walking on a wooden floor. The same would be for a metal floor.
Number 2 (Sandra)
All ages. Users are invited to interact by stepping onto the dance floor area and dancing to the music. By dancing the dance floor tiles will light up with a different colour every time a move is made.
Number 3 (Petra)
Giggle Hopscotch is aimed at a child market. The concept is to have pressure sensors under each square of a hopscotch mat, and when children play hopscotch a variety of giggles will occur depending on the square that is activated.
Number 4 (Harrison)
Light Image involves a grid of sensors on the floor: the user is given 15 steps on the grid. Each step of which shines a light on the wall. The different combinations of steps on the grid create different lit up images. The user gets a total of 3 tries and reveal the image before the image is changed to another one. This is targeted towards all ages. The audience should get a feeling that they are personally creating an artistic piece of work.
Number 5 (Harrison)
Air drums: 5 dots on the floor represent a set of sensors that act as drums. As the user hits down above the sensor the sound is triggered. The drumming animates a silhouette person dancing as well as an animated background both of which move at a speed according to the bpm. This animation is shown on a projection. Once the user has finished the drumming they can replay the animation and the drumming that they have created. The audience should get a feeling that they are creating their own music video.
Number 6 (Dean)
The Educational Floor: there will be a grid laid out on the floor with a number of different shapes, colours or numbers. When a user comes along and stands on a particular shape or number, than an image of that shape or number will be projected onto the wall. A group of colours will be next to it, so the user will place one foot on the shape of choice and one on the colour of choice then that shape in that colour will be projected, and for the number.
Number7 (Joy)
The entire floor in the physical area we are using is covered in touch screens. As a person steps on this floor at certain points, a projection is visualised by the participant possibly on the floor itself, but more creatively; in 3d around them. The images seen by the user could resemble peoples faces, as though the user was stepping on a persons grave. At the same time, small gusts of cold air would be circulating to create a "goose bump" effect, and swishy wind sounds can be heard.
Number 8 (Diem)
Step of Dance: A dancing display that reflect from normal footsteps. When the audience walk in, the floor will calculate the speed, the distance, the direction, and the strength of each step and generate that data into a dance that is perfomed accordingly. The audience can experiment each of their own movements as a beautiful dance.
There will be a projector projecting the image onto glass flooring, activated with a pressure censor. The user will be able to interact with an interface which can make the floor into a wooden floor, metal floor or a comedy floor...etc. According to which floor type the user chooses, the other user will be able to step onto the glass(Floor) and create different sounding footsteps. For example, if user One decides to make the floor into a wooden floor, where the rest of the users walk on the glass, it will create footsteps sounding as if they are walking on a wooden floor. The same would be for a metal floor.
Number 2 (Sandra)
All ages. Users are invited to interact by stepping onto the dance floor area and dancing to the music. By dancing the dance floor tiles will light up with a different colour every time a move is made.
Number 3 (Petra)
Giggle Hopscotch is aimed at a child market. The concept is to have pressure sensors under each square of a hopscotch mat, and when children play hopscotch a variety of giggles will occur depending on the square that is activated.
Number 4 (Harrison)
Light Image involves a grid of sensors on the floor: the user is given 15 steps on the grid. Each step of which shines a light on the wall. The different combinations of steps on the grid create different lit up images. The user gets a total of 3 tries and reveal the image before the image is changed to another one. This is targeted towards all ages. The audience should get a feeling that they are personally creating an artistic piece of work.
Number 5 (Harrison)
Air drums: 5 dots on the floor represent a set of sensors that act as drums. As the user hits down above the sensor the sound is triggered. The drumming animates a silhouette person dancing as well as an animated background both of which move at a speed according to the bpm. This animation is shown on a projection. Once the user has finished the drumming they can replay the animation and the drumming that they have created. The audience should get a feeling that they are creating their own music video.
Number 6 (Dean)
The Educational Floor: there will be a grid laid out on the floor with a number of different shapes, colours or numbers. When a user comes along and stands on a particular shape or number, than an image of that shape or number will be projected onto the wall. A group of colours will be next to it, so the user will place one foot on the shape of choice and one on the colour of choice then that shape in that colour will be projected, and for the number.
Number7 (Joy)
The entire floor in the physical area we are using is covered in touch screens. As a person steps on this floor at certain points, a projection is visualised by the participant possibly on the floor itself, but more creatively; in 3d around them. The images seen by the user could resemble peoples faces, as though the user was stepping on a persons grave. At the same time, small gusts of cold air would be circulating to create a "goose bump" effect, and swishy wind sounds can be heard.
Number 8 (Diem)
Step of Dance: A dancing display that reflect from normal footsteps. When the audience walk in, the floor will calculate the speed, the distance, the direction, and the strength of each step and generate that data into a dance that is perfomed accordingly. The audience can experiment each of their own movements as a beautiful dance.
Labels:
dance,
floor ubiquitous art,
list,
original
Subscribe to:
Posts (Atom)